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Phoenix Archer 128
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Posted - 2013.04.02 00:31:00 -
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Here's what I've heard about the cloak:
It must be activated It is distorted when you move (shimmers or something), and running either disables or causes an even greater shimmer (can't remember) Firing your weapon disables it Countered by Scanning (think Active is better, though Passive too)
So, its going to be an equipment or mod that you select to activate, but then can switch to your weapon...actually, more that I think about it it'll be a mod, activated like you do in vehicles, without switching your weapon; if it follows that, they don't need to really tweak anything for a reactivation delay. Pretty much, I just see campers using this; both the sniper on the mountain and the guy hiding behind a corner with a shotgun (and you never see either until they fire at you anyway, so do they really get much of an advantage cloaking?); after all, you are seen unless moving at a terribly slow speed or not moving at all (any distortion in the graphics causes me to turn and see what's going on, I hope others are like that too) and scanning still shows your position (so if you really want to cloak, invest in those dampening skills)
Also, cloaks in EVE have penalties for use; you can only fit one per ship (otherwise none work), can't target for X-seconds after deactivating, can't activate modules while the cloak is in use, movement penalty is decreased by a lot (except for covert-ops mods on ships that can fit them), if anything comes within 2,000m the cloak auto-deactivates, and there is a reactivation delay. Covert-Ops (and the like) ships reduce or eliminate some of these penalties (so, yes, I bet there will be covert-ops dropsuits eventually). So, I do think the Dust cloaks are going to be similar to EVE cloaks, with slight differences for the gameplay.
EDIT: Forgot positives to cloaking in EVE...you can't be seen, targeted or scanned-down. |
Phoenix Archer 128
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Posted - 2013.04.02 00:43:00 -
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Kushmir Nadian wrote:... tells us CCP isn't into the cheap kills... I'm waiting for webs to come to Dust...when they do, tankers will cry rivers. |
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Posted - 2013.04.02 00:44:00 -
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DUST Fiend wrote:Whatever it is, it needs to have high CPU/PG, like unreasonably high.
Then, scouts get a nice big % off of the CPU/PG cost to equip. Stealth is supposed to be the scouts realm. That doesn't mean that other suits shouldn't have the option to equip it, but they should suffer for doing so. It may have higher CPU/PG, but it will be for ALL suits...until they add Covert-Ops suits (and there will be one for each type of suit, eventually) which are made for this. |
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Posted - 2013.04.02 00:52:00 -
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Garrett Blacknova wrote:Phoenix Archer 128 wrote:DUST Fiend wrote:Whatever it is, it needs to have high CPU/PG, like unreasonably high.
Then, scouts get a nice big % off of the CPU/PG cost to equip. Stealth is supposed to be the scouts realm. That doesn't mean that other suits shouldn't have the option to equip it, but they should suffer for doing so. It may have higher CPU/PG, but it will be for ALL suits...until they add Covert-Ops suits (and there will be one for each type of suit, eventually) which are made for this. Scout description makes them out to be a Covert Ops role already. Doesn't mean they will be tech-II (which all the stealth ships are) right away...
I think it means they have less signature radius and are harder to detect and target (kinda like frigates in EVE). |
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Posted - 2013.04.02 01:09:00 -
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Garrett Blacknova wrote:Phoenix Archer 128 wrote:Garrett Blacknova wrote:Scout description makes them out to be a Covert Ops role already. Doesn't mean they will be tech-II (which all the stealth ships are) right away... I think it means they have less signature radius and are harder to detect and target (kinda like frigates in EVE). Signature profile is confirmed to be a function of frame size in DUST. Scouts are the only Small Frame suit we have at the moment, and have a VERY small Profile advantage compared with both current Medium Frame suits. If that's a "reduced" profile for their size, then something is very wrong, because that means other Small Frame suits will have a higher Profile than the Scout, which means they have to fit between 45 and 50, which is not only a tight margin with no clean numbers, but also too small a margin to make Small Frames worthwhile. Also, Scouts already have PG/CPU shortage compared with other suits, so NOT giving them some kind of fitting discount would make other suits more viable to cloak with. While I'm not entirely averse to the idea of a Logi cloaker with a Shotgun, I'm a little worried if that's going to be a better option than a cloaked Scout. In EVE, a Tech-I cloak costs 1 PG and 30 CPU, and fits in a high slot (alongside turrets). Pretty much any ship can fit it with little problems (may have to add a CPU booster if you want to fit all your slots in some frigates, but there's similar problems with other mods as well [I know warp scrambers have about that much CPU cost as well]) The Tech-II variant costs 1 PG and 10,000 CPU (Covert-Ops ships reduce the CPU cost)
I don't see it being that much different in Dust. Eventually we'll get Tech-II stuff, and the T2 cloaks will most likely allow movement while cloaked...but will really only be able to be used on a Covert-Ops dropsuit (which will have its own penalties for use) |
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Posted - 2013.04.02 01:31:00 -
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Nguruthos IX wrote:Garrett Blacknova wrote:Phoenix Archer 128 wrote:Garrett Blacknova wrote:Scout description makes them out to be a Covert Ops role already. Doesn't mean they will be tech-II (which all the stealth ships are) right away... I think it means they have less signature radius and are harder to detect and target (kinda like frigates in EVE). Signature profile is confirmed to be a function of frame size in DUST. Scouts are the only Small Frame suit we have at the moment, and have a VERY small Profile advantage compared with both current Medium Frame suits. If that's a "reduced" profile for their size, then something is very wrong, because that means other Small Frame suits will have a higher Profile than the Scout, which means they have to fit between 45 and 50, which is not only a tight margin with no clean numbers, but also too small a margin to make Small Frames worthwhile. Also, Scouts already have PG/CPU shortage compared with other suits, so NOT giving them some kind of fitting discount would make other suits more viable to cloak with. While I'm not entirely averse to the idea of a Logi cloaker with a Shotgun, I'm a little worried if that's going to be a better option than a cloaked Scout. This is why I think scouts / dropships will have a cloaking ability build into their suits/ships. It's been written about that both would have cloaking, and scouts in game description alludes to this. The dev blog from ...like 3 years ago mentions cloaking as a feature of drop-ships. If either of the two were to require the CPU/PG/Slot occupation of another module it would be a huge wtf. And it makes sense in light of this that it would not be a module which other suits or vehicles could purchase and equip. Cloaked tanks? lol Cloaked heavies...comeon? It won't be a slot item and therefore shouldn't take PG/CPU. No ship in EVE can cloak (outside the cloak that happens when you exit a jumpgate) without a cloak mod. None of them. Dust will not be different. You will have to activate a mod in order to cloak, and you will be penalized for cloaking.
Cloak-specialized ships are Tech-II in EVE...we only have Tech-I in Dust so far. Also, there are Covert-Ops Frigates (Scouts), Recon Cruisers (Assault), Blockade-Runner Transports (not exactly Logi, but whatever) and Black-Ops Battleships (Heavies) in EVE...all Tech-II, all can use the nifty Tech-II cloaks.
Heck, here's the description for the Helios, a Covert Ops frigate: "Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Developer: Creodron
The Helios is Creodron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power." |
Phoenix Archer 128
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Posted - 2013.04.02 01:35:00 -
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Th3rdSun wrote:As a person who played some of Killzone 3's,and quite a bit of Crysis 2's multiplayer,all I can say is that cloaks are a bad idea.
if you highly restrict them,then what's the use,other than calling in orbitals? If you make them where you can run around and sneak up on people while cloaked,well that's just trouble that nobody needs. What did I always use a cloaked Ghost for? Calling in Nukes... |
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Posted - 2013.04.02 01:37:00 -
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DUST Fiend wrote:Phoenix Archer 128 wrote:It may have higher CPU/PG, but it will be for ALL suits...until they add Covert-Ops suits (and there will be one for each type of suit, eventually) which are made for this. I hope not, scouts have the least CPU/PG out of everything. I'll be pissed if assaults and logis are more effective stealth than scouts >_< The cloak is disrupted by movement (any) and does not block scanning...so yes, a scout cloaked will be hidden better than any other suit...when not moving. Moving, everyone's pretty much the same when in another's LOS... |
Phoenix Archer 128
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Posted - 2013.04.02 02:31:00 -
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DUST Fiend wrote:Phoenix Archer 128 wrote:The cloak is disrupted by movement (any) and does not block scanning...so yes, a scout cloaked will be hidden better than any other suit...when not moving. Moving, everyone's pretty much the same when in another's LOS... That's not what I mean. What I mean is that if scouts don't receive some kind of bonus for fitting a cloak, they will have to run severely hindered fits in order to be able to stealth. Logistics and Assault players will have much more breathing room for fits, and thus, will be more effective stealth units than scouts. Aka. Stupid >_< They won't.
Tech-II Covert Ops suits will |
Phoenix Archer 128
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Posted - 2013.04.02 03:05:00 -
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Garrett Blacknova wrote:Phoenix Archer 128 wrote:DUST Fiend wrote:Phoenix Archer 128 wrote:The cloak is disrupted by movement (any) and does not block scanning...so yes, a scout cloaked will be hidden better than any other suit...when not moving. Moving, everyone's pretty much the same when in another's LOS... That's not what I mean. What I mean is that if scouts don't receive some kind of bonus for fitting a cloak, they will have to run severely hindered fits in order to be able to stealth. Logistics and Assault players will have much more breathing room for fits, and thus, will be more effective stealth units than scouts. Aka. Stupid >_< They won't. Tech-II Covert Ops suits will Source? EVE Online |
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